System: PS4, Windows
Developer: Hello Games
Release Date: June 2016
Quite aside from the most anticipated independent game of 2016, No Man’s Sky might just be the most anticipated game of 2016 full stop. Since the game’s announcement in 2014, No Man’s Sky has experienced an insatiable rabidity from already die-hard fans; a vivacity that – the more the workings of the title are revealed – becomes more and more relateable.
The game isn’t exactly Hello Games’ first venture, but it’s certainly it’s riskiest. The player assumes the role of an astronaut, who sets out to gather information from dimensions in uncharted galaxy. Equipped with a jet pack, spacesuit and multi-tool, the player can traverse luxurious, oversaturated worlds to salvage upgradeable items, fight off mechanical sentinels and uncover artefacts that allude to the secrets of the universe.
In interviews, No Man’s Sky has been described as a game about mathematical problems, in addition to exploration. Co-founder of Hello, Sean Murray explains that No Man’s Sky‘s environments are “procedurally generated”, as opposed to “random”. As such, a player can visit a planet and leave again, only to find that the planet’s environment will be generated around them in exactly the same way upon their return.
And there’s 18 quintillion of them. According to Hello Games, each one is unique.
“But it’s not stored on the disk” Murray proceeds. It’s all generated right as you explore, which remains one of the most interesting aspects of No Man’s Sky. It isn’t chaotic, it’s reliable, which could make No Man’s Sky one of the best, even most realistic space simulators of the present day, as well as a cracking adventure game.
The player’s alleged only limit is the capacity of their spacecraft; something that can be upgraded to reach the innermost sactums of deep space. The game also represents the potential for an entirely new utilisation of the online community. You can submit your experiences in the game to the ‘Atlas’ – a database accessible to other players. Whilst not a new concept in itself, 18 quintillion planets means that there’s a very good chance that the things you see across No Man’s Sky will have never been seen by anyone else before; the Atlas could become more useful as a survival hub in No Man’s Sky than in any other title.
But of course, the game has been subject to – sometimes – unreasonable hype. The expanse of No Man’s Sky is undeniable; unignorable, but lacking a directing narrative and objectives, is the game’s size a novelty that could soon give way to mundanity? After a time of salvaging, scanning and upgrading, a new environment isn’t likely to puncture the growing mundanity, and it’ll be interesting to see if – and how – the game develops with the player.
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