I can’t believe how time has flown recently. As summer defiantly rushes on (the notion of No Man’s Sky frothily accompanying it no less), the past week has seen my first official event coverage as a journalist, planning regarding University, a whole lot of writing and one isolated occasion on which I was forced to flee for my life as a band of raucous NERF-ers hunted me down Hunger Games-style.
Figuratively, of course, for birthday occasions and death don’t usually mix unless you happen to be an orcish War Chief. But I wasn’t taking any chances. Outside the realms of FPS, my reflexes aren’t all that and I’m not the least bit ashamed to admit I resorted to the mud-streaked army crawl on multiple occasions. I was, if nothing else, incredibly well camouflaged by the end.
Back to said event, however. 2016’s been called The Year of VR, and whilst it’s true that this year’s EGX Rezzed housed multiple titles propelling players into the multiverse of the headset, I’m not so sure virtual reality will take off immediately. Rezzed served as partial confirmation of that – highlighting the restrictions the VR headset still proposes with some still quite enthralling and interesting upcoming concepts in their own right.
The event comprised a slew of other promising fare too, though, and ranged from quaking-nostalgic throwbacks to haunting explorations, to pre-released games I wasn’t expecting to enjoy quite so much as I did.
So, in such spirit, I’ll be condensing (if that is the right word given my tangential tendencies) my thoughts into a list not unlike my Most Anticipated Games of 2016, the very first of which will follow shortly.